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Mednafen 1.22.2, Emulateur multi-systèmes

Par shu, le 24/04/2019, 08:34



Mednafen 1.22.2


Voici la dernière version stable pour ce véritable couteau suisse de l'émulation console qu'est Mednafen, celui-ci passant en version 1.22.2.

Pour rappel, il émule les systèmes suivants : Atari Lynx, GameBoy, GameBoy Color, GameBoy Advance, NES, SNES, PC Engine (CoreGrafx et TurboGrafx 16) et SuperGrafx, PC-FX, Neo Geo Pocket (Color), WonderSwan (Color), Virtual Boy, Game Gear, Master System, Megadrive, Saturn (experimental) et Playstation.

Principaux changements :

Citation
Notable changes since 1.22.1:

- Apple2: Added basic support for WOZ 2.0 floppy disk images.
- Lynx: Fixed a potential security vulnerability.
- PCE: Fixed an an old regression(from around 0.9.0) that degraded DDA sample playback when playing a HES file.
- PS1: Fixed a regression introduced in 1.22.0-UNSTABLE that broke a few PS1 games(e.g. "SimCity 2000" and "Rise 2").
- SS: Added the European release of "Theme Park" to the internal database of games to use the data cache read bypass kludge with, to fix infinite boredom during the intro FMV.


Changelog :

Citation
-- 1.22.2: --

April 23, 2019:
PSX: Fixed a regression introduced in 1.22.0-UNSTABLE that broke a few PS1 games(e.g. SimCity 2000 and Rise 2).

Fixed issues with inline functions in the QuickLZ code that could cause linker errors when compiling with optimizations disabled.

April 14, 2019:
Apple2: Added basic WOZ 2.0 disk image support.

April 13, 2019:
NGP: Fixed a sequence point rule violation that could cause "Gals' Fighters" to malfunction when Mednafen was compiled with clang,
per tip from stellarporter.

SS: Added the European release of "Theme Park" to the internal database of games to use the data cache read bypass kludge with,
to fix a crash/hang during the intro FMV.

Lynx: Fixed an old heap buffer overflow bug that could be triggered if the emulated game set up registers and RAM in a
certain way.

March 18, 2019:
PCE: Fixed an old bug(looks like from around a decade ago) in the HES playback code; it caused periodic high IRQ latency,
which resulted in timer IRQ-driven DDA playback sounding rougher than it should have.


Site officiel : https://mednafen.github.io/

Retrouvez cet émulateur dans toutes les sections concernées du site, comme par exemple celle de la Game Boy.

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